In this tutorial, we take a very in-depth look at the Node Material Editor, something unique to both this particular version of Corona, but also unique in Cinema 4D too! 00:00 - Introduction 00:42 - How to access the Corona Node Material Editor 00:58 - Overview of the interface 05:08 - How to create and bring in materials and shaders (including bitmaps) 06:25 - How to delete or hide / unhide nodes 09:22 - Overview of the node system 10:34 - How node connections work 12:14 - How to delete node connections 13:09 - Overview of how material channels and their slots are represented in the actual nodes 14:28 - Understanding the node's orange color coding 15:07 - Understanding the node's grey color coding 17:42 - Understanding the node's purple color coding 19:30 - Working on our first material 21:21 - Comparing the UX between the standard material editor and the Corona node material editor 22:31 - A showcase of the pros of using one bitmap to drive mu
Hide player controls
Hide resume playing