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Blender Modeling Introduction: How to create 3D objects!

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Blender 3D modelling tutorial, including an introduction to the Blender interface, 3D viewport navigation, and building an object with precise measurements using the extrude, bevel, loop cut and Boolean tools. Blender is available from: The bracket built in this video forms part of the project in my previous “PicoMite VGA“ video here: The keyboard shortcuts and other controls included in this video are as follows: Undo -- Ctrl-z (standard Windows key) Rotate in increments -- hold down Ctrl whilst dragging rotate axis. Grab (free move) -- g Tools menu -- either SPACEBAR (if this option was selected in the initial Quick Setup), or SHIFT-SPACEBAR. Note that this setting can be changed in “Preferences” by selecting “Keymap” and “Spacebar Action”. Object/Edit mode (toggle) -- TAB Select multiple vertexes, edges or faces -- hold SHIFT whilst selecting. Transform panel (toggle)

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