Special thanks to Ubisoft for sending me the game, I really appreciate it. This game uses Ray Tracing on all the presets and it can't be turned off. I would NOT trust in benchmarks made in the first mission of the game (in a closed city), the game gets a lot more demanding when you get to the open world. 00:00 - Medium, Native 1440p DLAA 02:27 - Ultra, Native 1440p Frame Gen 04:44 - Ultra, 1440p DLSS Quality 07:05 - Ultra, 1440p DLSS Q Frame Gen 09:26 - Ultra, 1440p DLSS Q Frame Gen Ray Reconstruction 11:40 - Ultra RTXDI, 1440p DLSS Q FG RR *Ubisoft said RTXDI is not 100% ready yet and yes, it has a few glitches, for this reason, it won't be used too much in this video. *Recording takes 3fps CPU: AMD Ryzen 7 7800X3D COOLER: SuperFrame ISENGARD 360mm MOBO: Gigabyte B650 Aorus Elite V2 RAM: Kingston Fury Renegade 32GB 6400MHz C32 DDR5 PSU: XPG Core Reactor 850W 80plus Gold STORAGE: Fanxiang S770 2TB NVMe 4.0 7400/6800 ( 4TB HDD) CASE: Lian Li O11 Dynamic Hall of Fame @nvidiabrasil #ubisoftpartner #ad #starwarsoutlaws
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