2019 has already seen the release of four post apocalyptic open world games - but 4A's Metro Exodus is by far the most immersive. So what does that phrase actually mean, and what design decisions help create that feeling? Support Game Maker's Toolkit on Patreon - Support GMTK when you buy Metro Exodus Have Mark talk at your studio, university, or event - Games shown in this episode (in order of appearance) Metro Exodus (4A Games, 2019) Uncharted 4: A Thief's End (Naughty Dog, 2016) Alien: Isolation (The Creative Assembly, 2014) Lone Echo (Ready at Dawn, 2017) Prey (Arkane Studios, 2017) Tetris Effect (Monstars Inc. / Resonair, 2018) Subnautica (Unknown Worlds Entertainment, 2018) .: Shadow of Chernobyl (GSC Game World, 2007) Event[0] (Ocelot Society, 2016) Far Cry 2 (Ubisoft Montreal, 2008) Metro 2033 (4A Games, 2010) Metro Last Light (4A Games, 2013) Rage 2 (Ava
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