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New Authoring Workflows for believable Terrain and Vegetation | SIGGRAPH 2021

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Discover Unity’s latest updates to terrain vegetation for producing vast, beautiful, and believable terrain. Learn about Unity’s new improvements to SpeedTree 8/9 features, new instanced details for painting large amounts of efficient foliage on HDRP as well URP, and utilizing the power of Shader Graph on instanced details to add custom effects. Visit Unity Siggraph 2021 for more sessions: #madewithunity #unity

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