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Ornatrix for Maya: Hair for games(real-time hair). Part 14

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In this video, I'm finalizing the front part of the hairstyle, focusing on the references that I collected using the new workflow in EditGuides in Ornatrix Maya. This workflow allows you to edit hair after the HairFromGuides modifier. --- CONTENT: 0:00 - About subtitles, voice acting, editing. 0:05 - What is this video about? 0:42 - Welcome and what am I doing on this channel? 0:53 - About Patreon, closed Discord chat, answers to questions, Feedback, etc. 1:05 - Autodesk “Поинт“ 1:19 - Ephere 1:22 - Good news for Ornatrix fans. 1:39 - About the support and development of the channel. 2:02 - About Youtube community. 8:12 - Analyzing the render and talking about further actions. 12:26 - There are no such moments anymore ... there was a bug - they fixed it. 14:38 - Generate groups to select from Clumps in GenerateStrandData. 17:30 - I'm starting to edit the hairstyle based on the references. 1:04:30 - Forrender Renderfarm 1:04:38 - Promo code to use 15% lifetime discount on our render farm. 1:04:41 - Info part

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