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ZUA - Unreal Engine Animation | video 3

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Introducing Zua, a meticulously crafted custom character brought to life inside Unreal Engine 5. The animations are all created using motion capture data (both face and body), using equipment from Xsens, Manus and Faceware, with custom blueprints and control rigs that allow the animations to be adjusted directly within the sequencer. The videos were all produced and rendered inside Unreal Engine 5. If you want the full scoop on the whole project and the awesome folks who made it happen, check out all the nitty-gritty details on Behance: And if you want to know what went down inside Unreal Engine—blueprints, control rigs, real-time systems, and other behind-the-scenes stuff, check the project on my Artstation:

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