Rami will explain how LUFTRAUSERS project was put together, since 2011 when the idea first came to Jan Willem of Vlambeer as he was staring out of a window on a late flight from San Francisco to Amsterdam after the annual Game Developers Conference. Rami will provide details on game’s exceptionally rough development cycle and its struggling path to the release on PlayStation Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridi
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