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Timelapse: Creating a Tree Using a Photogrammetry Base

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In this timelapse, SpeedTree artist Sarah Scruggs demonstrates how to use a photogrammetry mesh in SpeedTree to create a procedural tree meant for real-time use in a game engine. The photogrammetry base is a Quixel Megascans asset, as are the leaves. Create trees using our photogrammetry features in SpeedTree Games Indie: You can read more about this process here:

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