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Making Fully Procedural Edge Topstitches - Blender Tutorial

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In this video, we are going to make a complete geometry nodes setup to make fully modeled and detailed topstitches along the edge of your meshes in one click from just a vertex group selection. We will also create some custom shader attributes to shade this really nicely without needing a too high poly version. This is not a beginner friendly tutorial, it is more a very in depth view on a complicated subject. Project files: The only prerequisites are that your object needs to have a properly setup UV Map and uniform scale. This is the first tool in a bigger toolbox to assist with cloth animations, including one click procedural hems, all kind of stitches, embroidery details and more, all being entirely stable whithin any animation pipeline, from shapekeys, modifiers and simulations to alembic caches. Thanks to for the help with this. Instagram Chapters: 00:00:00 Intro 00:01:12 Method Overview 00:01:43 Test Meshes Setup 00:04:47 Sliding Edges 00:13:27 Curves Cleanup 00:23:26 Modeling The Stitches 00:43:16 Threads Geometry 00:51:53 Shader Attributes 00:59:30 Shading Overview 01:04:13 Outro

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