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Procedural Water Ripples in Unity using Shader Graph Only

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This is a tutorial on creating procedural water ripples using Shader Graph without any textures (never done before ... I think) ···················································································· Checkout my assets if you want more Tuts! LWRP Material Pack Vol 1: LWRP Material Pack Vol 2: Low Poly Floating Islands package: Vector Field Maker Pro: Vector Fiel

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