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Photogrammetry workflow for surface scanning with the monopod - Gravel PBR Material

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In this video I present full photogrammetry workflow for PBR materials with the texture used to carry color information for baking and monopod used to stabilise the camera. In details I present: - surface capture with the monopod used for camera stabilisation - RAW image tweaking and micro shadow removal in Photolab3 - photogrammetry reconstruction in Metashape with the texture used to cary albedo information - how to build and align a lowpoly model for PBR baking in ZBrush to get clean hightmap without a

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