In this tutorial, we’ll be creating a flamethrower with EmberGen’s particle emitter, we’ll learn a bit more about some of the particle emitter’s physics settings; stick around to the end to see a couple of experiments with frozen particles as a fuel source for scenery that catches fire! Here’s a download link for the project file Ben created in this tutorial: Here’s a link to the ‘Simtuition’ video discussed briefly in this tutorial: If you have any questions or requests, please reach out on our Discord server or social media channels, we’d love to help! 00:28 Laying The Groundwork 00:55 The Particle Emitter 02:28 Using the Particle Emitter Without a Shape 02:59 Particle Emitter: Injection 04:03 Shading 04:35 Making The Fuel Visible 06:31 Changing Some Simulation Settings 07:20 Particles and Active Forces 08
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