Previous livestreams here: 0:00 - Intro 9:45 - Splitting up the original model 27:26 - Metallo 29:15 - Closing Holes and Dynameshing 39:32 - Smoothing Polygroup borders 43:15 - ZRemesh and Project History 46:48 - ZRemesh with color density control 54:19 - Project history and History Recall brush 57:00 - Smart Resym 1:05:00 - ZSphere Blockout 1:12:06 - Dynamic cloth creature wrinkles 1:23:51 - Back Anatomy 1:26:23 - Tail 1:28:00 - Back plate scales 1:31:29 - Who is this character??? 1:39:45 - Array mesh for symmetry 1:40:42 - Arm anatomy 1:46:25 - Primary wrinkles 1:49:55 - Pulling out spikes 1:51:33 -
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