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Every game designer should understand Orthogonal Design

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Patreon: Discord server: Twitter: The definition of Orthogonal Differentiation I use 12 seconds in is from here: Tactical Breach Wizards is out now on Steam! My video on the work I did on Alba: A Wildlife Adventure: Harvey Smith's GDC 2003 talk on “Orthogonal Unit Differentiation“: Matthias Worch at GDC 2014 - Meaningful Choice in Game Level Design: 0:00 Intro 0:49 Defining orthogonal game design 2:11 Doom's orthogonal enemy design 4:03 Dishonored's orthogonal player ability design 4:59 Informed Simplicity 6:43 Left 4 Dead's orthogonal enemy design 8:02 Tactical Breach Wizards' orthogonal player and enemy design 9:33 Alba's orthogonal player ability design

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