In this Tutorial Series I'm going to show you my process for creating a game res asset from the beginning modeling stages through the whole asset creation pipeline. Portfolio Link: Here are the assets I created for this tutorial series: Chapters 0:00 Introduction 0:27 Exporting Model from Maya to ZBrush 2:10 Importing Model into ZBrush 3:22 ZBrush Basics 10:42 Looking at Reference 11:16 Sculpting in Detail 36:14 Finishing sculpting in Detail (speed up) 41:04 Using an Alpha and Layers to implement “RIP” text 49:31 Appending a sphere and sculpting the skull 1:14:31 Using DynaMesh to merge subtools
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