In this Unity tutorial I show you how to create a music player which allows you to use ScriptableObjects to make music tracks that can be played, paused, stopped, faded in and out, skipped, reversed. This tutorial will show you featured of Unity UI's Buttons, sliders, volumes and programming this all in C#. You can find the scripts and/or the entire project on my patreon! :) ***UNITY HALLOWEEN 50% OFF SALE (Exp: 5 Nov 21): ***LEARN UNITY BUNDLE (Exp: 11 Nov 21): ***UNITY TOOLBOX MEGA BUNDLES (Exp: 31 Oct 21): ***HUMBLE VISUAL IMPACT BUNDLE (Exp: 4 Nov 21): Get all the Scripts, Projects and content on PATREON HERE: Join the Community Discord: Introduction 00:00 What you’ll need 00:43 UI Creation – Part 1 – Play, Pause, Stop 01:
Hide player controls
Hide resume playing