In this class, Character Art Director Josh Herman covers his 3D character design and modeling process from an intial concept to a final rendered illustration. Beginning with an exploration in ZBrush and Photoshop as Josh develops the concept, he quickly explores ideas that allow him to arrive at a design direction. Returning to ZBrush to develop further, he discusses costume sculpting, posing and layout while using Keyshot to visualize the scene’s lighting setup. Revisions are then made to the character’s c
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