In this seventh part of the series we are going to create the basic rules for the pawns! The code in this video can be found on this GitHub repository: Timestamps: 0:00 Introduction 0:25 Adding black pawn movement 2:55 Prevent pawn movement when it is blocked 3:30 Creating tileIsOccupied function 6:44 Implementing logic for tileIsOccupied 8:18 Seperating special move and normal move for pawn 9:35 Implementing same rules for the black pawns 11:35 Refactoring pawn logic code 18:35 Result of the refactoring
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