In this Maya modelling tutorial, learn how to retopologize a creature head in Autodesk's Maya, using the quad draw tool. Check out our video on how the retopo tools in Maya work in our other video too: The main concept to take away from this video is to start big and work your way to smaller polys. Block out the main loops first, then go into more granular details once the base has been established. We hope you enjoyed this tutorial, make sure to follow the links below for even more content. Website - Facebook - Twitter - Vimeo - Subscribe now to stay up to date with future videos!
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