In this classic 2011 GDC postmortem, Super Meat Boy creators Edmund McMillen and Tommy Refenes break down the development process of one of the most popular platformers of the 21st century. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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