Simon will in this talk give an overview on world building in Houdini for game engines. He will go over creating procedural terrains in Houdini to asset placement in the scene. The talk is focus more on outdoor scene like a forest or desert. Further will be shown how to bring it in the game engine and also show industry examples of Houdini used for world building. Simon Verstraete is a Tech Artist at SideFX that is passionate about building procedural tools and assets. By exploring these procedural techniques, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself Houdini then started working on Indie games such as “Ary and the Secret of Seasons.” by eXiin.
Hide player controls
Hide resume playing