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3D Programming - OpenGL - Ambient Occlusion via Voxel Cone Tracing - test scenes

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small improvements on my AO implementation using Voxel Cone Tracing. reducing banding. Now it is time to add some performance improvements, since my graphics card starts to scream on complex scenes xD Scenes used: 00:00 scene 1: pica pica model ,available here: 00:34 scene 2: “living room“ from the popular MCGuire archive McGuire Computer Graphics Archive 01:28 scene 3: Sponza Base Scene downloaded from the Intel Graphics Research Sample Library: { Sponza 2022 Scene created by Frank Meinl. Author = {Frank Meinl and Katica Putica and Cristiano Siqueria and Timothy Heath and Justin Prazen and Sebastian Herholz and Bruce Cherniak and Anton Kaplanyan}, Year = {2022}, Note = {}, Title = {Intel Sample Library} }

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