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Create a comic-style render in ZBrush with a custom material

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In this video, I’ll walk you through my updated ZBrush material for comic-style rendering. The new material has some small refinements and it now works quite well with polypaint so you can build all the assets for your next graphic novel in ZBrush and render them with a single BPR! - 0:00 - Intro - 0:05 - Brief Summary - 1:16 - The updated version of Comic Style Render Material - 2:24 - Selecting a Background - 3:07 - Applying the Material - 4:11 - Sculpting the Mesh - 6:37 - Subtool dimming Effect - 8:04 - Different effects of the Material - 8:22 - First Shader (S1) - 8:54 - Second Shader (S2) - 9:46 - Third Shader (S3) - 11:55 - Toon ‘cell shading’ using depth A and depth B - 13:52 - Preview of the Mesh with all the details 🖼️ You can find the high-res final render with some variations here: 📙 The original concept for this material and the comic style in ZBrush is based on a free

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