Latest real-time Blender EEVEE render demonstration. This time made pretty heavy use of the awesome SSGI plug-in () for screen-space ray-tracing. Also, this time performance is better due to getting a new 3090 RTX (nvidia rocks!). As usual, tech details are: * Model: I used a Daz Genesis 8.1 model and modified it in Blender’s sculpt mode * Textures: Also Daz Genesis 8.1 base textures then heavily modified using Blender texture paint. * Shader: Custom, but fancy, but tried to make good use of SSS, and carefully painted specular and reflectance maps. * Environment: To be clear, I didn’t model ANY of the elements in the are imported from various sources but primarily from BlenderKit. * Music: if anyone still likes classical music, this awesome little piece is Rachmaninoff’s Etude-Tableau No #2. I’d give up all computer skills to be able to play this piece!
Hide player controls
Hide resume playing