𝗜𝗻 𝗖𝗼𝗹𝗹𝗮𝗯𝗼𝗿𝗮𝘁𝗶𝗼𝗻 𝘄𝗶𝘁𝗵 𝗥𝗶𝗼𝘁 𝗚𝗮𝗺𝗲𝘀 𝗖𝗹𝗶𝗲𝗻𝘁: Riot Games 𝗥𝗶𝗼𝘁 𝗚𝗮𝗺𝗲𝘀 𝗔𝗗: Jessica Oyhenart 𝗪𝗲𝘀𝘁 𝗦𝘁𝘂𝗱𝗶𝗼 𝗔𝗗: Mingchen Shen 𝗙𝗶𝗻𝗮𝗹 𝗣𝗼𝗹𝗶𝘀𝗵: League Splash Team 𝗣𝗮𝗶𝗻𝘁𝗶𝗻𝗴 𝗯𝘆: David Villegas (Deiv Calviz) under West Studio ______________________________________________________ It's a nice change to draw Illaoi. She is so unique! The tricky part of this skinline is balancing elegance and the raw strength of Illaoi. Lessons I learned: - Low angle camera angles can still be exaggerated more by pushing the foreshortening. (The weapon in this case) - Braids are hard to draw but Mingchen's PO of aligning them with multiple V shapes first then offsetting the other half made it way easier to understand. ______________________________________________________ 𝗙𝗢𝗟𝗟𝗢𝗪 𝗠𝗘 𝗛𝗘𝗥𝗘: • INSTAGRAM: • TWITTER: • FB: • PORTFOLIO: ______________________________________________________ 𝗠𝗬 𝗧𝗨𝗧𝗢𝗥𝗜𝗔𝗟𝗦 𝗔𝗡𝗗 𝗕𝗥𝗨𝗦𝗛𝗘𝗦 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘 𝗛𝗘𝗥𝗘!! • • • 𝗔𝗙𝗙𝗜𝗟𝗜𝗔𝗧𝗘 𝗧𝗨𝗧𝗢𝗥𝗜𝗔𝗟𝗦: Level Up Your Digital Painting Skills 2.0: New Upgrade (15% off coupon code : WFR15 ) Ancient Fantasy Character Design: Dark Angel • (15% off coupon code : WFR15 ) Level Up Your Digital Painting Skills: Beginner to Advanced by 黄裕仁Fishman • (15% off coupon code : WFR15 ) ______________________________________________________ 𝗦𝗣𝗟𝗔𝗦𝗛 𝗙𝗔𝗤 ► The price of splashes is under NDA but I recommend searching for Karla Ortiz's art rates to give you an idea. ► A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish. ► I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final. Final file is around 800mb. ► This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80 hours. (if the other thumbnails were added in). Actual work hours are more than 100 hrs when you factor in the other thumbnails, research, and contemplating time. ► The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides. ► To quickly color a grayscale, I use two methods. GRAYSCALE COLORING 1ST METHOD: • Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass. • Layer below: Use a solid brush to paint in the flat local colors. GRAYSCALE COLORING 2ND METHOD: (Messier) • Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors. • Layer below: Grayscale here. ► Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt Ctrl F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this. ► I use color dodge and sometimes linear dodge blending mode to add in lighting layers. ► I group layers using this logic: 1. Post processing 2. VFX, magic 3. Character 4. Some fog 5. Background people, elements, etc 6. Sky and far background ► Here are my tools: 2008-2020: • Wacom Intuos 3 6″x8″ • Samsung T190 • Intel Core i7 , 16GB RAM, Windows 7 • Photoshop CS6, DAZ 3D, Alchemy 2021: • XP Pen Artist 24 PRO • Dell UltraSharp • AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10 • Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything) • Photoshop CC, Daz 3D, Zbrush, Maya ► To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window. ► To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl Y to toggle this view. ► I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.
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