Обзор Патчноутов и в в обновлении Mount and Blade 2: Bannerlord. ПО СТАТИСТИКЕ ~90% ЗРИТЕЛЕЙ НЕ СТАВЯТ ЛАЙК И НЕ ПИШУТ КОММЕНТ. Меценатам: или говорящий донат: 💎СПОНСОРЫ: Bettina Shmit, Alex, Stillwut Schneider, HALVAMES, Adidas, Denis Zubcov, Rasp17. Группа ВК: Твич: Куратор steam: #letsplay #летсплей #soulplay #soul_play #домавместе #дома_вместе #лучшедома #лучше_дома #stayhome #stay_home #withme #with_me #bannerlord #баннерлорд Fixed a crash that occurs on the campaign map at different times. Fixed a rare crash for encounter menus. Fixed a rare crash when entering a tournament. Fixed a rare crash that occurred when trying to activate the Army of Poachers quest. Fixed a crash that occurred after Save & Load when the player is inside the training field with a companion. Fixed a rare crash that occurred when trying to talk with army members that are inside an army that the player is leading. Fixed a bug that leads to a crash in the Army of Poachers quest if the player retreats from the quest a crash which could happen during scene entry or a rare crash with the main a crash that could happen when prisoners were transferred to bandit parties through barter. Performance Increased performance / disabled auto-saving game on exiting the game. Save & Load Added functionality to update party and map event positions to support save games in cases where the main map has changed. Localisation Additional Chinese translations and translation fixes. Turkish translation updates. Art Fixed some chairs inside Khuzait level 2 keep. Added new dynamic barriers for AI and indestructible merlons to Empire castle, Sturgeon town and Vlandian city. New keep and village banners for factions have been added. Some beards have been retouched and cleaned, LODs added. Added 2 new Sturgian armours. Updated some Aserai civil clothes textures. Fixed a cloth simulation mesh bug. Khans Guard cloth simulation tweaked. Lancer Armour cloth simulation tweaked. Fixed AI spawn points and some season issues on Battanian villages. Fixed some navigation mesh issues on Sturgian villages. Fixed visual issues on various prefab meshes such as village houses, stairs,etc . Fixed holster physics. The scene of Pen Cannoc has been changed according to the city’s location on the map. Some interior scenes were corrected in accordance with the culture and level of the settlements. Fixed skinning problem (or visual glitches) on one of the civilian dresses. Added 5 new battania shields. Animations Added new main map attack animation. Audio Added three new music tracks for the campaign mode. Minor updates for existing campaign mode tracks. UI Changes User Interface for Sandbox Kingdom creation A new shortcut, “Left Ctrl“ (like Left Shift) has been added to affect the entire stack with the action (e.g Transfer, Upgrade etc.) Added new images for map notification circles, settlement owner changed and siege underway. Barter auto offer button will turn green if the current status of the barter is acceptable. “Army Created“ map notification inspection and Kingdom army “show on map“ button now will directly focus on the army, if that army is currently visible on the map, instead of showing the army’s target. Fixes Now non-traded item prices in inventory are updated correctly. i.e. If the player sold a horse, only that horse’s price would be updated but the market price for the same category horses would also change but not show. This didn’t result in any miscalculation of the total cost of the transaction, it was purely visual and it’s now fixed. Fixed character visual blocking the selection for perks over 275 skill level in character developer in some aspect ratios. Fixed perks vertical and horizontal placements in character developer in non 16:9 aspect ratios. Fixed vertical placement of the game menu in non 16:9 aspect ratios. Fixed map event tooltips showing wrong colours for the map event sides. Fixed a bug that caused map event icons being shown below the map Fixed a bug that caused kingdom decision map notification item not getting removed after leaving a kingdom Battles and Sieges Auto Calculation Improvements Troop formation spawn positions did not match formation movement targets at the beginning of missions. This was fixed. Players can now give formation arrangement orders (shield wall, etc.) at the beginning of missions. Such orders will now override the default stop order. Due to a bug in hideouts, the empty formations in the player’s team were not under the player’s control and therefore, when troops w
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