This video is a tutorial on how to create 2 separate rims using Plasticity . This covers how using image maps in this process makes it easier to get cool looking rims. This also shows tools within Plasticity to make this all possible. This was rendered in Blender using different shader plugins such as Hardops, Sanctus, Material Works from Blender Bros. Please communicate if you have any questions. Links for images: Other Links: Artstation Discord Patreon
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