Showcase of Last Of Us in ultrawide up to 60 fps played on RPCS3. Note: Random crashes can be somewhat solved by enabling PPU LLVM Java Handling under the Advanced tab. This is disabled in the video, due to it not being an issue until a bit after this ends. Unfortunately it is not flawless. Shocker I know. HUD elements and cutscenes are stretched. The flickering seen in the video is also due to the 21:9 patch, and from my testing is not present with a normal aspect ratio. There might be some combinations of settings that reduce/remove this, but it always lead to noticable framerate dips. 00:00 00:09 | Game Settings 00:33 | Game Patches 01:52 | In-Game Showcase 07:56 | Cutscene Example Specs: 3060ti 5800x @ 4.7 GHz 32GB ram
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