Learn how to create moving platforms in Unity that work with the Navigation System / NavMeshes. In this tutorial I'll present 2 different options for how to have working NavMesh moving platforms as well as implementing a simple waypoint-based moving platform for the demo. Both of these options have limitations on how they work, the user experience while they are on the moving platform, and there is some trickiness in managing NavMeshAgents trying to get onto the platforms. Most of these can be worked around as I'll discuss in the video. I hope this video helps you better understand how you can implement moving platforms into your Unity game using the Unity Navigation System / NavMesh Components. While it's not “officially“ supported - you can still have moving platforms with a nuanced implementation and a little work! As always, all code from this video is available on GitHub: ---- Believe in LlamAcad
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