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Gran Turismo 5 capture EZCAP 333 GAMELINK RAW.

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This is my first attempt to capture Gran Turismo 5 running on the real hardware (PlayStation 3), i will improve on this later, looks like there is a mismatch between the PS3 renderer resolution and my capture settings, gotta check this and improve on it later, this footage were captured at 1280x720@60FPS and then i upscaled it to a x2 integer resolution resulting an 2560x1440@60, don’t mind the tearing of the image, real PlayStation 2/3 hardware rarely uses Vertical Synchronization technique in a resource heavy game engines, so this could be achieved only with emulation, real PS3 is not capable to do that in this exact game, so this visual imperfection must not perceived as a capture flaw. It were captured exactly how the hardware handles the rendering tasks of GT5, and this is precisely what you get when you run this game on a target device.

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