Discover how the Hogwarts Legacy game characters, animations, and cinematics were created and refined using Autodesk Maya and MotionBuilder and brought to life in Unreal Engine. From virtual production performance captures and character rigs, to real-time cinematics, take an in-depth dive into the project and learn how Warner Bros Games Avalanche used an Autodesk ShotGrid pipeline for cloud-based tracking and review. Learn more about Hogwarts Legacy: Buy Autodesk software or try it free for 30 days: Follow Autodesk: Maya Facebook: ShotGrid Facebook: Maya Twitter: ShotGrid Twitter: Autodesk LinkedIn: &-entertainment/
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