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Creating a Game Res Gravestone: Part 5 Texturing

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In this Tutorial Series I’m going to show you my process for creating a game res asset from the beginning modeling stages through the whole asset creation pipeline. Portfolio Link: ​ Here are the assets I created for this tutorial series: Chapters 0:00 Introduction 0:16 Substance painter Basics 3:24 Environment Maps in Substance Painter 6:25 Layers, Channels and Masks 11:19 Base Color 14:24 Adding edge wear 23:18 Adding detail in creases 28:45 Adding Stone detail using grunge map 34:21 Using Paint mask to hand paint in detail 42:32 Adding Moss 48:16 adding Emissive channel to make eyes Glow 20:58 Importing into substance painter 22:10 Baking in Substance Painter

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