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How To Make A Game With Unity Multiplayer Netcode | Player Controller

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Thanks for all the amazing comments on my previous video about Unity Multiplayer Netcode For GameObjects and as promised I created part 2 which covers a lot more features available in this robust Unity package. Some of the Unity Multiplayer features we will cover today are: - NetworkVariable types and how to use them - Network Transforms to synchronize player position across the network - Synchronization of Player HUD over many clients - Player client controller and Network Behaviors - How and why should you use ServerRpc (Remote Procedure Calls) The Unity Multiplayer demo shown in this video can be freely downloaded from GitHub at: Recommended and very populate Multiplayer solution for Unity: (Photon 2 Unity Networking) Helpful documentation for Unity Multiplayer Netcode For GameObjects: Support me in Patreon so I can keep doing stuff like this for free! Get realtime indie development tips from me in Twitter Subscribe to my indie development videos & game releases newsletter Blog about Indie development and startup #unity3d #mutiplayer #gamedev #gamedeveloper

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