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Mod Progress - Third Person Mercenaries in Resident Evil Village (Very Experimental)

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Huzzah, combat works! If you ignore that the character model looks in the wrong direction while shooting, flashlight being in the wrong position, camera clipping through walls, Ethan having no head, upper body mesh always rendered on top of everything, sniper rifle view using the wrong position, the inability to interact with many object, and the view still going to first person when crouching or attacked then the mod is perfect! ... but yeah, this still needs a lot more work. I wasn't planning on fiddling so much with this, but maybe I'll experiment even more. Playlist with modding shenanigans: Like my videos, mods, modding tools, and whatnot? Consider supporting me on Patreon! Twitter account where I post links to my videos: Public discord server where I babble and post early-access links to videos: Website where I post news and videos:

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