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Entity Component System (ECS) Megacity walkthrough - Unite LA 2018 Keynote

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Megacity is a project built on our data-oriented design tech alongside tons of optimizations we’re aiming to bring to Unity in 2019. The results are jaw-dropping. Mesh renderers 200K Unique objects per building 100K Individual audio sources 5K Dynamic vehicles 60 FPS WOW!!! Watch the full Unite Los Angeles 2018 keynote: Learn More: Speakers: Joachim Ante (Co-founder & CTO, Unity) Martin Kümmel (Technical Art Director, Unity)

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