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Playable Concepts with Blender QuickTools and Unreal

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This is an overview / timelapse of using QuickTools in Blender to create some assets and bring them into Unreal. This is not exactly an Unreal tutorial but I do cover everything you need to know to setup a scene like this for yourself. For more information on QuickTools please check out the other videos on my channel rig dl link: Jama and I created the QuickTools addons for Blender to assist artists with creating concept art in the most efficient way possible, and with the advancements in Unreal 5 I believe this is the next step of the workflow. Being able to walk around your scene is amazing and gives you a totally new perspective and if you put the time in to build a proper scene it provides an incredible base for paintover The full QuickTools suite (QuickShape, QuickCurve, QuickTexture, QuickDeform, QuickAssembly) is all currently on sale with code 'summer2022': https://gumro

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