Emissive material bloom (post processing effect). Unity has gone through many updates since my last video on this topic, so here's a new one with the latest version. Lighting is a tricky subject, so I cannot cover everything in one video. First we'll cover emissive material and volume profile. I'm using Unity 2020.2 (URP/LWRP), the latest version at the time of recording. Repository: Previous video (Unity 2019.1): URP Volume Profile: @7.1/manual/ Mixamo: #/ Any questions/comments? Join us on discord: Intro: (0:00) Global Volume Profile: (1:05) Camera Post Processing: (1:40) Emissive material: (2:21) Baking preview: (2:40) Ninja scene: (3:25) Basic workflow: (4:40) Outro: (8:49) Social twitter: facebook:
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