Here we learn how to combine real world footage with CG characters using a shadow pass. All made possible in real time with the Off World Live Compositing Toolkit, Composure and Unreal Engine. Join our weekly session to: Learn new workflows using the OWL Unreal Engine Compositing Toolkit Ask questions about specific features and workflows Each week we do a short demonstration of a specific workflow followed by open Q&A All workflows and blueprints are free for download in our GitHub and Knowledge Centre Topics covered will include: Input/ output media direct from Unreal Avoid anti-aliasing in your media inputs Using all Unreal post-process effects Reflections, shadows, translucency Use Sequencer and Movie Render Queue Use Take Recorder and live Camera Tracking
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