The last couple of days i was busy with implementing the smooth animations into Celaria. I also added a smooth transition between each animation, so every movement change is as fluid as possible. There are still a few bugs here and there with camera or animation placement, but it's nothing that can't be solved. I made also some internal changes to the colission detection and the scaling of the player. Now the character is 2.5 meters tall. I thought that if you the player is a dinosaur/reptile sty
Hide player controls
Hide resume playing