We are making good progress with multiplayer. Today’s video features snippets from the dev team’s test session this week, which shows both overall progress and some new bugs arising from parallel development of a new physics/collision system by Tommi and Mikko’s work on multiplayer movement. I asked Mikko to summarize some of the core challenges in WolfQuest multiplayer development. Here are his thoughts: “An unfortunate fact of multiplayer games is that due to network latency things can never be sy
Hide player controls
Hide resume playing