Myvideo

Guest

Login

Warcraft 3 : Hearth of Storm Mod - New Campaigns

Uploaded By: Myvideo
14 views
0
0 votes
0

NEWS: One of the oldest mods in community (in production since 2002), intended to feature a full-scale single-player campaign in combination with a complete conversion of all five races as well. We aim to combine top-level technical work (unit model, skins, sounds) and a balanced unit set with an intriguing, character-driven story and challenging single-player missions. Features: Campaign/story - The multi-layered plot closely follows the events of Warcraft I and II, but at the same time interweaves them into an entirely different story; - The epic conflict is shown through the eyes of characters who just try to find their way rather than becoming great heroes; - Along with known 'old friends', two new races are introduced, ones never seen before in the world of Warcraft: the enigmatic Shadow Elves of the Aether Cult, worshippers of an Old Goddess; and poweful Stygians, an ancient race of sentient machines, the arch-enemies of both the Burning Legion and Naaru; - The story takes a step from standard fantasy cliches, to unexpected plot twists, slightly more mature content (it doesn't refer to anything breaching PG-13 rating limit, however) and overall darker atmosphere; - Plot is approved by Warcraft lore specialists and has no contradictions to Blizzard canon. Gameplay - Various missions have various gameplay style, ranging from typical B&D to heavily triggered special events; - Four playable new races are available both in campaign and multiplayer (Orcish Horde, Ironforge Alliance, Quel'Thalas and Aether Cult); - Two more races are playable in the campaign (Stygians and Burning Legion), as well as various sub-races such as Dogs of Wars, Red Dragonflight, and more; - Many new units resemble ones from good old Wacraft I/II: Death Knight, Warlock, Cleric, Dragon Rider and many more, but there's a great number of brand new ones as well; - Completely reworked balance, introducing a variety of new tactics. Technical work: - Each race has a unique visual style; - Every single new unit has a new model, including many custom ones made from scratch; - Most units have new voices too; - Hundreds of new doodads; - Overall level of graphics is higher than in original Warcraft III, with increased polycount and better quality textures (but still fitting into the limits of Warcraft III engine) - HoS features exclusive model work from grand masters such as Jigrael and Stuffkikker. Progress: As of 11th February, 2007: Story/characters: 100% Maps (terrain): 85% Maps (triggers): 10% Races concept: 99% Models: 90% Unit data: 85% Music: 90% Sounds/voicing: 70% Open beta release scheduled on spring '2007. Official Site : Forum :

Share with your friends

Link:

Embed:

Video Size:

Custom size:

x

Add to Playlist:

Favorites
My Playlist
Watch Later