about the update The Bad Luck system went through the biggest changes. The system was always designed to express Ivan’s situation, and create the experience of being unlucky. We probably recreated that experience a bit too well, since the players were feeling unlucky themselves and the game started to feel unfair and frustrating. Yaga is a game about exploration and experimentation, and we want players to replay and discover all its secrets, but we also had to make sure all play styles are fun. To solve this, we put more control over Bad Luck into the hands of the players. You can clear it by paying witches, you can raise it intentionally using magic items, and most important, you can keep it high for as long as you want, to reap all the advantages of learning faster. And when you decide to embrace it and let your weapons break, you’ll be rewarded with a short period of Good Luck, with effects based on your reputation. The Combat System, all roughed up after the beating it took from frustrated players w
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