This is DAY TWO of a two day series of educational presentations. Day Two provides you with an in-depth workshop where we take you from the basics of what a Houdini Digital Asset is, and how to use it (beginner level) - then show you how to create and optimize HDAs for Gamedev (intermediate level) - and finally, important workflow tips when developing a procedural pipeline (advanced level). More Info on : Today's Lineup 1) Getting Started with Houdini for Unreal Engine | Robert Magee | BEGINNER - Introduction - Use Procedural Assets - Create Procedural Assets - Setting up UVs - Instancing Geometry - Install and License Houdini Engine 2) Building Game Friendly Assets | Simon Verstraete | INTERMEDIATE 3) User-Friendly Production Tools for Procedural Pipelines | Erwin Heyms | ADVANCED - Procedural Pipelines Presentation - Cache Based Path Editor - Breakdown of a Pystate Object Editor - Info on Upcoming Houdini Masterclass
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