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3ds Max 2015 and Mixamo Auto-Rigger

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This video shows the interop between Autodesk 3ds Max 2015 and Mixamo's Auto-rigging toolset. The resulting FBX contains a skinned rig that can be converted to a 3ds Max CAT or Biped rig with a single click. NOTE: at the time of recording this I had not used the “symmetry“ option when auto-rigging this character. I should have. =) //gD

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