We will share some more detailed insights about setting up a USD pipeline with Solaris, the choices we faced and our approach to defining the USD hierarchy, composition and implementation with LOPs. How considering some advanced aspects like LIVRPS and the handling of layers in LOPs helped us in defining the USD structure and creating a cleaner Solaris node setup. We will show how we built up our assets using variants, proxies and inherits, layered our shots to achieve a template based workflow and approached render passes. The hip file used for this demonstration will be shared. Hannes Reindl started his self-taught journey as a 3D generalist fifteen years ago and joined arx anima as lighting artist/TD nine years ago. Due to his passion in procedural workflows and technical aspects of CG he was then soon able to join the pipeline team and is mainly focusing on USD / Solaris / Karma now. Ben Lutz has worked on a variety of different projects at arx anima for over nine years, primarily in the pi
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