Cavalry 1.2 introduces Forge Dynamics – a native, fully featured rigid body dynamics system. It can be used to create physics simulations meaning shapes can collide and react to each other. Forge also includes several utility features such as Constraints, Collision Events and Fields which allow you to influence and respond to the simulation in interesting and novel ways. There are several Presets to help you get started. These can be found in the Create ➞ Presets ➞ Dynamics menu. 0:00 - Intro 0:20 - Getting started 0:50 - Solver settings 2:10 - Fields 2:52 - Body settings Layers used: Forge Dynamics - Color Collision Event - Duplicator - Text Shape - Created in Cavalry 1.2
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