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Formula 1 x Duracell | Unreal Engine 5 Cinematic Commercial #directorscut #Lumen #UE5

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Was asked to create the CG section of this new F1 Williams Racing x Duracell commercial. We managed to do this all in real time using Lumen and Ray Traced reflections. With such a gnarly turn around time (basically two weeks) we avoided Path Tracer just to save time and head aches in the render. This is just my personal cut of just the CG shots that i made. This was a really fun challenge to push Lumen / RT further than we have in the past. We rendered out the shots in 3k and delivered in 's airing now on broadcast and socials so be on the look out! Back with the same team as always, major thanks to everyone involved. Full Credits Impossible Objects CG Director/Animator: Miles Cable Editor: Miles Cable Assistant Editor: Tyson Johnston VFX Supervisor: Luc Delamare Unreal Engine TD: Mark Allen AE Comp Artist: Juan Gonzalaz CG Artist | Model / Texture: Kris Kelly CG Artist | Environments: Javi Fick CG Artist | Lighting Render : Kevin Stewart CG Artist | Look Dev: Ryan Stever CG Artist | Rigging : Chris Lesage Producer: Bridgette Spalding Founder & Creative Director: Joe Sill Executive Producer: Jerad Anderson Executive Producer: Sarah James Los York  Ergin Kuke: Director / Creative Director Seth Epstein: CCO Color Ty Roth @ Company 3 LA

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