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2D: вращение и перемещение примитива из вершин || 2D rotate and move a primitive from vertecex

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Под конец видео немного запутался. Pivot мы в вершинах учитываем и не нужно его второй раз прибавлять в Renderer. Confused at the end of the video. Pivot is taken into account at the vertices. It does not need to be added to the position. 00:00 — Start 1:06 — Geometry 3:04 — Actor (Game element) 5:11 — Renderer 10:38 — Draw 17:00 — Set position 23:47 — Rotation 29:21 — Pivot 36:01 — Pivot (error) 39:12 - Pivot (correct) 42:44 - LookAt Code: twitter: Telegram: vk:

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