Cressup chats to Jakub Dvorský, the head of Amanita Design. The studio is behind many beloved adventure games such as Machinarium, Samorost and Chuchel, and is celebrating its 20th year of production this year. They talk about why he first created Amanita, what it was like working on Machinarium, how the team dealt with controversy over Chuchel and their upcoming stop-motion game, Phonopolis which is 8 years in the making. Wishlist Phonopolis: Follow my interviews and gaming live on Twitch: If you like my content feel free to chuck me some coins - Chapters: 00:00:00 Intro 00:01:42 Starting Amanita 00:05:20 Managing Amanita 00:12:10 Amanita's art style 00:17:14 Creating a wordless story 00:20:46 Machinarium's left handed art 00:23:30 How long did Machinarium take 00:25:30 Machinarium development process 00:30:25 Amanita & Music
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